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lib/jquery-3.7.1.min.js
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lib/jquery-3.7.1.min.js
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lib/jquery-ui.min.css
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lib/jquery-ui.min.css
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/*! jQuery UI - v1.13.2 - 2024-02-10
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* http://jqueryui.com
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* Includes: draggable.css
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* Copyright jQuery Foundation and other contributors; Licensed MIT */
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.ui-draggable-handle{-ms-touch-action:none;touch-action:none}
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lib/jquery-ui.min.js
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lib/jquery-ui.min.js
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lib/jquery-ui.structure.min.css
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lib/jquery-ui.structure.min.css
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/*! jQuery UI - v1.13.2 - 2024-02-10
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* http://jqueryui.com
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* Copyright jQuery Foundation and other contributors; Licensed MIT */
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.ui-draggable-handle{-ms-touch-action:none;touch-action:none}
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lib/jquery.ui.touch-punch.js
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lib/jquery.ui.touch-punch.js
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"use strict";
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/*!
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* jQuery UI Touch Punch 0.2.3
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*
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* Copyright 2011–2014, Dave Furfero
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* Dual licensed under the MIT or GPL Version 2 licenses.
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*
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* Depends:
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* jquery.ui.widget.js
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* jquery.ui.mouse.js
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*/
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(function ($) {
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// Detect touch support
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$.support.touch = 'ontouchend' in document;
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// Ignore browsers without touch support
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if (!$.support.touch) {
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return;
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}
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var mouseProto = $.ui.mouse.prototype,
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_mouseInit = mouseProto._mouseInit,
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_mouseDestroy = mouseProto._mouseDestroy,
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touchHandled;
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/**
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* Simulate a mouse event based on a corresponding touch event
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* @param {Object} event A touch event
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* @param {String} simulatedType The corresponding mouse event
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*/
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function simulateMouseEvent (event, simulatedType) {
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// Ignore multi-touch events
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if (event.originalEvent.touches.length > 1) {
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return;
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}
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event.preventDefault();
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var touch = event.originalEvent.changedTouches[0],
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simulatedEvent = document.createEvent('MouseEvents');
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// Initialize the simulated mouse event using the touch event's coordinates
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simulatedEvent.initMouseEvent(
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simulatedType, // type
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true, // bubbles
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true, // cancelable
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window, // view
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1, // detail
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touch.screenX, // screenX
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touch.screenY, // screenY
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touch.clientX, // clientX
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touch.clientY, // clientY
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false, // ctrlKey
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false, // altKey
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false, // shiftKey
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false, // metaKey
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0, // button
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null // relatedTarget
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);
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// Dispatch the simulated event to the target element
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event.target.dispatchEvent(simulatedEvent);
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}
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/**
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* Handle the jQuery UI widget's touchstart events
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* @param {Object} event The widget element's touchstart event
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*/
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mouseProto._touchStart = function (event) {
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var self = this;
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// Ignore the event if another widget is already being handled
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if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
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return;
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}
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// Set the flag to prevent other widgets from inheriting the touch event
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touchHandled = true;
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// Track movement to determine if interaction was a click
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self._touchMoved = false;
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// Simulate the mouseover event
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simulateMouseEvent(event, 'mouseover');
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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// Simulate the mousedown event
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simulateMouseEvent(event, 'mousedown');
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};
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/**
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* Handle the jQuery UI widget's touchmove events
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* @param {Object} event The document's touchmove event
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*/
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mouseProto._touchMove = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Interaction was not a click
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this._touchMoved = true;
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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};
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/**
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* Handle the jQuery UI widget's touchend events
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* @param {Object} event The document's touchend event
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*/
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mouseProto._touchEnd = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Simulate the mouseup event
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simulateMouseEvent(event, 'mouseup');
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// Simulate the mouseout event
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simulateMouseEvent(event, 'mouseout');
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// If the touch interaction did not move, it should trigger a click
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if (!this._touchMoved) {
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// Simulate the click event
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simulateMouseEvent(event, 'click');
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}
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// Unset the flag to allow other widgets to inherit the touch event
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touchHandled = false;
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};
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/**
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* A duck punch of the $.ui.mouse _mouseInit method to support touch events.
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* This method extends the widget with bound touch event handlers that
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* translate touch events to mouse events and pass them to the widget's
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* original mouse event handling methods.
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*/
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mouseProto._mouseInit = function () {
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var self = this;
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// Delegate the touch handlers to the widget's element
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self.element.bind({
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touchstart: $.proxy(self, '_touchStart'),
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touchmove: $.proxy(self, '_touchMove'),
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touchend: $.proxy(self, '_touchEnd')
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});
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// Call the original $.ui.mouse init method
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_mouseInit.call(self);
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};
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/**
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* Remove the touch event handlers
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*/
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mouseProto._mouseDestroy = function () {
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var self = this;
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// Delegate the touch handlers to the widget's element
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self.element.unbind({
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touchstart: $.proxy(self, '_touchStart'),
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touchmove: $.proxy(self, '_touchMove'),
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touchend: $.proxy(self, '_touchEnd')
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});
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// Call the original $.ui.mouse destroy method
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_mouseDestroy.call(self);
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};
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})(jQuery);
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1
lib/seedrandom.min.js
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1
lib/seedrandom.min.js
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!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=s&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=s&f+1],c=c*d+h[s&(h[f]=h[g=s&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(k(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function l(a,b){for(var c,d=a+"",e=0;e<d.length;)b[s&e]=s&(c^=19*b[s&e])+d.charCodeAt(e++);return n(b)}function m(c){try{return o?n(o.randomBytes(d)):(a.crypto.getRandomValues(c=new Uint8Array(d)),n(c))}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,n(b)]}}function n(a){return String.fromCharCode.apply(0,a)}var o,p=c.pow(d,e),q=c.pow(2,f),r=2*q,s=d-1,t=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var o=l(k(f.entropy?[a,n(b)]:null==a?m():a,3),h),s=new j(h);return l(n(s.S),b),(f.pass||g||function(a,b,d){return d?(c[i]=a,b):a})(function(){for(var a=s.g(e),b=p,c=0;q>a;)a=(a+c)*d,b*=d,c=s.g(1);for(;a>=r;)a/=2,b/=2,c>>>=1;return(a+c)/b},o,"global"in f?f.global:this==c)};if(l(c[i](),b),g&&g.exports){g.exports=t;try{o=require("crypto")}catch(u){}}else h&&h.amd&&h(function(){return t})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random");
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